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AI Insights · Timothy · April 2023

Top 5 Boxing Games in UAE Q1 2023 Performance

Discover the performance trends of the top 5 boxing games in the UAE for Q1 2023, including downloads, revenue, and active users.

Top 5 Boxing Games in UAE Q1 2023 Performance

In the first quarter of 2023, the top five boxing games in the United Arab Emirates displayed varied performance trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the apps' market behavior.

I, The One - Fighting Games from Azur Interactive Games Limited saw an interesting fluctuation in its weekly downloads. Starting the quarter with 423 downloads in the first week of January, the numbers increased significantly to 1.2K by mid-January and peaked at approximately 1.5K in the third week of March. Weekly revenue remained relatively low, with a notable spike to $13 in the third week of February. Active users grew steadily, starting from 3.1K in the first week of January and reaching around 4.8K by the third week of March.

Slap Kings by Lion Studios also exhibited distinct trends. Weekly downloads surged in February, peaking at 1.2K in the last week of February before declining to 362 by the end of March. Revenue was minimal, with a minor increase to $7 in the final week of March. Active users saw a significant rise, climbing from 1.6K in early January to a high of 4.6K in the first week of March, before falling to 1.6K by the end of the quarter.

Kung Fu Fight: Karate Fighter by Hamza Khalid showed a steady increase in weekly downloads, starting from 341 in the first week of January and reaching 855 by the end of March. Revenue remained low throughout the quarter, with a peak of $31 in mid-January. Active users increased from 2.1K in early January to approximately 3.6K by the end of March.

WWE Mayhem from Reliance Games had consistent weekly downloads, starting at 204 in early January and reaching 484 by the end of March. Revenue peaked at $315 in the first week of March, showing a steady stream throughout the quarter. Active users grew from 2.8K in early January to about 3.1K by the end of March.

EA SPORTS™ UFC® 2 by Electronic Arts also showed stable performance. Weekly downloads began at 304 in the first week of January and increased to 391 by the last week of March. Revenue remained low, with minor peaks of $12 in mid-March. Active users saw a gradual increase from 1.5K in early January to around 1.7K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023